--=================================================--
--===================MAIN PART=====================--
--=================================================--
['esx:getSharedObject'] = 'esx:getSharedObject',
['esx:setJob'] = 'esx:setJob'
--=================================================--
--===============CASH ROBBERIES PART===============--
--=================================================--
Config.CashRegisterTime = 10000 * 1000 -- Time between the cash registers reset
Config.CashRegisterMoney = {
Config.CashRegisterMinCops = 1 -- Min cops to start cash register robbery
--=================================================--
--====================MISCS PART===================--
--=================================================--
Config.Locale = 'en' -- Locale of the whole script
Config.PoliceJobNames = { -- List of players that will count as online cops
Config.UseOnlyTimers = false -- If we should use for the vaults timers that all the timers would have all the time same amount of money or FALSE to give the vault money each time period
Config.VaultsResetTime = 1000 -- The timer until you will be again able to rob the vault that has been robbed || Or how often the money will be added to the safe if you have the previous option disabled
--=================================================--
--===============MAIN ROBBERIES PART===============--
--=================================================--
Type = 'code', -- code / lock
Loc = vector3(28.1998,-1338.7881,29.577), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 5000, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(28.1715,-1338.9655,29.017)
Type = 'code', -- code / lock
Loc = vector3(-43.445,-1748.3655,29.421), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 5000, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(-43.6715,-1748.2133,28.941)
Type = 'lock', -- code / lock
Loc = vector3(-1220.7699,-916.0138,11.3263), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 5000, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(-1221.0244,-916.1847,11.3263)
Type = 'lock', -- code / lock
Loc = vector3(1126.9186,-980.1438,45.4158), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 5000, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(1126.7133,-979.8168,45.0558)
Type = 'code', -- code / lock
Loc = vector3(-709.7255,-904.0894,19.2156), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 5000, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(-710.0529,-904.2296,18.6156)
Type = 'lock', -- code / lock
Loc = vector3(-1478.9451,-375.4349,39.1634), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 5000, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(-1478.8337,-375.5812,38.6834)
Type = 'code', -- code / lock
Loc = vector3(1159.4976,-314.1253,69.2051), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 5000, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(1159.337,-314.1523,68.6051)
Type = 'code', -- code / lock
Loc = vector3(378.1759,333.3954,103.5664), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 7500, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(378.1842,333.5868,103.0864)
Type = 'code', -- code / lock
Loc = vector3(2549.2434,384.9183,108.6229), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 4500, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(2548.9436,384.9243,108.023)
Type = 'code', -- code / lock
Loc = vector3(-1829.2214,798.7365,138.1924), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 3500, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(-1829.3315,798.6214,137.6522)
Type = 'lock', -- code / lock
Loc = vector3(-2959.582,387.1539,14.0433), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 4000, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(-2959.5791,386.7993,13.4433)
Type = 'lock', -- code / lock
Loc = vector3(-3047.8455,585.7594,7.9089), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 4000, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(-3048.0991,585.5559,7.2489)
Type = 'code', -- code / lock
Loc = vector3(-3249.9912,1004.4037,12.8307), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 3800, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(-3250.3118,1004.368,12.0507)
Type = 'code', -- code / lock
Loc = vector3(546.417,2662.8401,42.1565), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 3700, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(546.4929,2662.6619,41.4965)
Type = 'lock', -- code / lock
Loc = vector3(1169.3201,2717.8064,37.1577), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 3500, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(1169.4701,2717.804,36.5577)
Type = 'code', -- code / lock
Loc = vector3(1169.3201,2717.8064,37.1577), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 3600, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(2672.5547,3286.7773,54.3905)
Type = 'code', -- code / lock
Loc = vector3(1959.2516,3748.8276,32.3437), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 4500, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(1959.1027,3749.0879,31.8637)
Type = 'code', -- code / lock
Loc = vector3(1734.7697,6420.8428,35.0372), -- Location of the vault
Robbed = false, -- It is good to not touch it
CurrentMoney = 1000, -- The money that the shop will have
ItemName = 'bomb', -- The item name you would need for detonating
BombPos = vector3(1734.9073,6421.1587,34.4372)
--=================================================--
--================VANGELICO ROBBERY================--
--=================================================--
StartPos = vector3(-629.8461,-236.568,37.1571), -- Start position of the vangelico
MinCops = 1, -- Min cops to start the robbery
{pos = vector3(-626.735, -238.545, 38.057), robbed= false}, -- Locations of the show cases
{pos = vector3(-625.697, -237.877, 38.057), robbed= false},
{pos = vector3(-626.825, -235.347, 38.057), robbed= false},
{pos = vector3(-625.77, -234.563, 38.057), robbed= false},
{pos = vector3(-627.957, -233.918, 38.057), robbed= false},
{pos = vector3(-624.433, -231.161, 38.057), robbed= false},
{pos = vector3(-623.045, -232.969, 38.057), robbed= false},
{pos = vector3(-620.265, -234.502, 38.057), robbed = false},
{pos = vector3(-619.225, -233.677, 38.057), robbed= false},
{pos = vector3(-620.025, -233.354, 38.057), robbed= false},
{pos = vector3(-617.487, -230.605, 38.057), robbed= false},
{pos = vector3(-618.304, -229.481, 38.057), robbed= false},
{pos = vector3(-619.741, -230.32, 38.057), robbed= false},
{pos = vector3(-619.686, -227.753, 38.057), robbed= false},
{pos = vector3(-620.481, -226.59, 38.057), robbed= false},
{pos = vector3(-621.098, -228.495, 38.057), robbed= false},
{pos = vector3(-623.855, -227.051, 38.057), robbed= false},
{pos = vector3(-624.977, -227.884, 38.057), robbed= false},
{pos = vector3(-624.056, -228.228, 38.057), robbed= false},
{name = 'jewels', count = {max = 5, min = 3}}, -- The loot from 1 show case
{name = 'rolex-watch', count = {max = 2, min = 1}}
robbed = false -- This is fine to not touch
--=================================================--
--=================House Robberies=================--
--=================================================--
MinCops = 1, -- Min cops needed to start the robbery
StartPos = vector3(1386.0764,-593.4464,73.5855), -- Start location of the burglary
HouseInCoords = vector3(346.52, -1013.19, -100.1), -- Position of teleport in house
IsOpened = false, -- Good to not touch
{Pos = vector3(346.1058,-1001.6822,-100.0962), Items = { -- Location of robable place
{Name = 'laptop', Amount = 1}, -- Amounts + Items in that place, supports weapons + items
{Name = 'jewels', Amount = 10}
}, Money = 150, Robbed = false}, -- Money is money and Robbed is enought to not touch
{Pos = vector3(339.2252,-1003.3469,-100.0962), Items = {
{Name = 'phone', Amount = 2},
}, Money = 500, Robbed = false},
--=================================================--
--====================BODYGUARDS===================--
--=================================================--
Pos = vector3(-624.3985,-225.2342,38.057), -- Position of spawned bodyguard
Heading = 151.87, -- Heading of the bodygurad
spawned = false, -- Those 3 variables are fine to not be touched
Pos = vector3(-617.6118,-235.7391,38.057),
--=================================================--
--=======================ATMS======================--
--=================================================--
RespawnTimer = 10 * 60 * 60 * 1000, -- Respawn timer of each ATM to be able get again robbed
ItemNeededForOpening = 'oxcutter', -- Item needed for opening ATM using force (if you fail cracking it)
Max = 20000, -- Max money you can get from the ATM
TakeMax = 10, -- The money per 1 grab you take maximal-y
TakeMin = 5, -- THe money per 1 grab you can take minimally
MinCops = 1 -- Min Cops to start ATM robbery
Config.DisableAtmRobbery = false -- Will completely disable ATM robbery part
--=================================================--
--================DISPATCH SETTINGS================--
--=================================================--
BlipName = 'Vault robbery',
Notification = 'Someone is is not behaving in the shop and is trying to get to the vault. Go and check it.'
BlipName = 'Cash register Robbery',
Notification = 'Someone is is not behaving in the shop and is trying to open the cash register. Go and check it.'
Notification = 'Neighbours reported opened doors of couple that is on holiday. There is something suspicious'
BlipName = 'Breaking into ATM',
Notification = 'The security system of ATM has detected a malware in ATM. Get the money secured.'
BlipName = 'Robbery in vangelico',
Notification = 'Someone is shooting in vangelico. I am worried the bodyguards will not be enough force to stop them.'